Story: Strange alien machines start drilling into your planet stealing metals.Įvents and decisions: Before the first dredger lands you are hit by a 5 Sol ban on rocket flights. Rewards: You are given one random final-tier tech as a reward upon the project's success. If you do it quickly enough, in-game text will mention that the head of UN lives to see his dream come true. Resolution: When three of the four projects are completed, the project is declared a success. After the first rocket, you can choose from one of four projects to supply, each requiring different varieties of resources. Once landed, it acts like an export rocket, requiring a large quantity of various resources. He tasks you with supplying resources to various projects.Įvents and decisions: Rockets will be sent to you (one at a time) and you can choose where they land. Story: The head of UN on Earth makes a dramatic declaration to build space infrastructure to colonize the solar system. Rewards: After the last mirage you get the Dream Reality tech (unlocks Project Morpheus wonder) and all colonists with the Dreamer Trait get a performance boost. ![]() Resolution: Your endgoal is getting enough dreamers to finish the last mirage. You can make several decisions in the dream, which have minor effects upon the real world. If you have the cloning breakthrough, you'll get a message, that clones always seem to be dreamers. You experience visions of a past civilization expereincing a draught killing their planet.Įvents and decisions: Your colonists start getting the Dreamer trait, which allows them to experience the visions. ![]() Story: Inspired by the Star Trek: The Next Generation episode of the same name. Rewards: a research boost or a random free technology. The cubes were like a remnant of their consciousness and they were able to build their structure because I didn't destroy them. They grew and became extremely technologically advanced, and left their dying planet to explore the universe. The story was about a civilization that lived on mars hundreds of thousands or millions of years ago. The cubes ended up arranging themselves in a dome-like structure close to my buildings. I just gathered them if they were blocking me from building. Resolution: You can destroy the cubes (not 100% sure how). After a while if you do the research they make strange pulses and start arranging themselves. The cubes become available as building material and you can build statues from them as your population is split between loving and hating them. You can send the explorer rover to research them and further the story.Įvents and decisions: You have to send the explorer to study them a few times, and then do some special research options. They just sit there, "challenging our preconceptions". Story: Strange black cubes start appearing all over the map but especially close to your bases. The mystery usually lasts until Sol 160-170 and will move along without your input. You will get to research certain techs to help you along in solving the mystery. Turning off some Work Shifts will conserve power and workforce.The mystery appears to start on Sol 91, at least in both my games it happened on that Sol. Qualified specialists and workers with high Morale will increase the performance of a building, while empty work slots, Renegades and workers with low Morale or other issues will be detrimental.īuildings can be set to operate in three Work Shifts - first, second and night. It depends on many factors such as researched technologies, upgrades and the current individual performance of the specific colonists working in the building. The Performance of any building indicates how effectively the building is performing its primary function. Some buildings require Power to operate, other are staffed by Colonists living nearby. All buildings, however, require a resource upkeep for maintenance.Ī construction site must be within the Service Area of Drones (relative to their control hubs) in order to receive the resources needed and then erected. The Martian Colony is made up of a variety of buildings which provide power, life-support, comfort, protection from the weather, information, resources and a lot more - all things without which humans cannot exist on the red planet.īuildings are built by using Martian resources while some can be brought from Earth as prefab buildings. I don't know how to comment so I'll just say it here, someone needs to add what buildings create dust Reason: " This article is not up to date with the latest version of the game, and is missing a lot of information besides." ![]() The Discussion page may contain suggestions. This article may need cleanup to meet quality standards.
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